After weeks of testing in AfterBurn I finally decided to do the 'Stormy Clouds' in Vue 6 Xtreme using the new MetaClouds. It has less options compared to AfterBurn for 3DS Max but it has one important feature that I need most, individual cloud modeling. Each of the cloud's blob can be moved and scaled as I wish. Almost like sculpting it. The animation of the cloud texture is based on the Z value, that is Z=time. For this sequence I used Z=0.2 and that will give a steady rolling texture.
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